Vector Quantity = any quantity with both magnitude and direction. Examples: velocity, acceleration, and displacement
Coordinate System or Frame of Reference = a way for us to describe an object's location in space. Most common ones used: Cartesian Coordinates (x, y, z) and polar coordinates (r, q)
Coordinate Systems:
The first thing we need to do when dealing with vector quantities is to
establish the coordinate system being used in order to locate objects properly
in space. Setting up frames of reference involves picking an origin.
The choice is totally up to you, however, the choice should be one that
makes the problem easier to deal with and easier to visualize.
To set up Cartesian coordinates: pick an origin and set up the axes (as
shown in the figure below) and label the axes. Each Cartesian coordinate
is made up of an x and a y component written as (x,y).
Vectors and their Properties
Vector Equality
Two vectors are equal if and only if, they have the same magnitude and
they point in the same direction. Vectors are drawn as arrows, the length
of the arrow represents the magnitude, and the direction of the arrow establishes
the direction of the vector.
Graphical Vector Addition
Method 1
The sum of 2 or more vectors can be found graphically using the following
steps (consider adding 2 vectors : A and B, illustrated in
the figure below:
Draw the first vector: A
Draw the second vector ,B with its tail placed at the tip of vector
A
Draw the resultant vector by drawing a vector from the tail of A
to the tip of B
Negative of a vector and
vector subtraction
The negative of a vector is simply a vector with the same magnitude, but
pointed in the opposite direction (see figure below).